NX Open C++ 参考指南 2406 v1.1
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NXOpen::MathUtils 成员列表

成员的完整列表,这些成员属于 NXOpen::MathUtils,包括所有继承而来的类成员

AddPoint2ToVector2(const NXOpen::Point2d &originalPoint, const NXOpen::Vector2d &vector)NXOpen::MathUtils
AddPoint3ToVector3(const NXOpen::Point3d &originalPoint, const NXOpen::Vector3d &vector)NXOpen::MathUtils
AddVector2ToVector2(const NXOpen::Vector2d &vector1, const NXOpen::Vector2d &vector2)NXOpen::MathUtils
AddVector3ToVector3(const NXOpen::Vector3d &vector1, const NXOpen::Vector3d &vector2)NXOpen::MathUtils
AskRollPitchYaw(const NXOpen::Matrix3x3 &matrix, std::vector< double > &array)NXOpen::MathUtils
ConvertMatrix3ToArray(const NXOpen::Matrix3x3 &matrix, std::vector< double > &array)NXOpen::MathUtils
ConvertPoint2ToArray(const NXOpen::Point2d &point, std::vector< double > &array)NXOpen::MathUtils
ConvertPoint2ToPoint3(const NXOpen::Point2d &point)NXOpen::MathUtils
ConvertPoint2ToVector2(const NXOpen::Point2d &point)NXOpen::MathUtils
ConvertPoint3ToArray(const NXOpen::Point3d &point, std::vector< double > &array)NXOpen::MathUtils
ConvertPoint3ToPoint2(const NXOpen::Point3d &point)NXOpen::MathUtils
ConvertPoint3ToVector3(const NXOpen::Point3d &point)NXOpen::MathUtils
ConvertPoint4ToArray(const NXOpen::Point4d &point, std::vector< double > &array)NXOpen::MathUtils
ConvertPoint4ToPoint3(const NXOpen::Point4d &point)NXOpen::MathUtils
ConvertVector2ToArray(const NXOpen::Vector2d &vector, std::vector< double > &array)NXOpen::MathUtils
ConvertVector2ToPoint2(const NXOpen::Vector2d &vector)NXOpen::MathUtils
ConvertVector2ToVector3(const NXOpen::Vector2d &vector)NXOpen::MathUtils
ConvertVector3ToArray(const NXOpen::Vector3d &vector, std::vector< double > &array)NXOpen::MathUtils
ConvertVector3ToPoint3(const NXOpen::Vector3d &vector)NXOpen::MathUtils
ConvertVector3ToVector2(const NXOpen::Vector3d &vector)NXOpen::MathUtils
DeterminantOfMatrix3(const NXOpen::Matrix3x3 &matrix)NXOpen::MathUtils
DistanceBetweenPoint2(const NXOpen::Point2d &originalPoint, const NXOpen::Point2d &referencePoint)NXOpen::MathUtils
DistanceBetweenPoint3(const NXOpen::Point3d &originalPoint, const NXOpen::Point3d &referencePoint)NXOpen::MathUtils
DividePoint2ByDouble(const NXOpen::Point2d &originalPoint, double scale)NXOpen::MathUtils
DividePoint3ByDouble(const NXOpen::Point3d &originalPoint, double scale)NXOpen::MathUtils
DivideVector2ByDouble(const NXOpen::Vector2d &originalVector, double scale)NXOpen::MathUtils
DivideVector3ByDouble(const NXOpen::Vector3d &originalVector, double scale)NXOpen::MathUtils
InitMatrix3(const NXOpen::Vector3d &vectorX, const NXOpen::Vector3d &vectorY, const NXOpen::Vector3d &vectorZ)NXOpen::MathUtils
InitMatrix3RollPitchYaw(double roll, double pitch, double yaw)NXOpen::MathUtils
InitMatrix3WithArray(const std::vector< double > &array)NXOpen::MathUtils
InitMatrix3WithVector(const NXOpen::Vector3d &vector)NXOpen::MathUtils
InitMatrix3WithXYVectors(const NXOpen::Vector3d &vectorX, const NXOpen::Vector3d &vectorY)NXOpen::MathUtils
InitPoint2(double value1, double value2)NXOpen::MathUtils
InitPoint2WithArray(const std::vector< double > &array)NXOpen::MathUtils
InitPoint3WithArray(const std::vector< double > &array)NXOpen::MathUtils
InitPoint3WithDoubles(double value1, double value2, double value3)NXOpen::MathUtils
InitPoint4(double value1, double value2, double value3, double weight)NXOpen::MathUtils
InitPoint4WithArray(const std::vector< double > &array)NXOpen::MathUtils
InitPoint4WithCoordinates(double value1, double value2, double value3, double weight)NXOpen::MathUtils
InitRotationMatrix3(double angle, const NXOpen::Vector3d &vector)NXOpen::MathUtils
InitVector2(double value1, double value2)NXOpen::MathUtils
InitVector2WithArray(const std::vector< double > &array)NXOpen::MathUtils
InitVector3WithArray(const std::vector< double > &array)NXOpen::MathUtils
InitVector3WithDoubles(double value1, double value2, double value3)NXOpen::MathUtils
MagnitudeOfVector2(const NXOpen::Vector2d &vector)NXOpen::MathUtils
MagnitudeOfVector3(const NXOpen::Vector3d &vector)NXOpen::MathUtils
Matrix3IsEqual(const NXOpen::Matrix3x3 &matrix, const NXOpen::Matrix3x3 &originalMatrix)NXOpen::MathUtils
Matrix3IsEqualUserTolerance(const NXOpen::Matrix3x3 &matrix, const NXOpen::Matrix3x3 &originalMatrix, double tolerance)NXOpen::MathUtils
Matrix3IsOrthoNormal(const NXOpen::Matrix3x3 &matrix)NXOpen::MathUtils
Matrix3NotEqual(const NXOpen::Matrix3x3 &matrix, const NXOpen::Matrix3x3 &originalMatrix)NXOpen::MathUtils
Multiply(const NXOpen::Matrix3x3 &matrix, const NXOpen::Vector3d &originalVector)NXOpen::MathUtils
Multiply(const NXOpen::Matrix3x3 &matrix, const NXOpen::Point3d &originalPoint)NXOpen::MathUtils
MultiplyMatrix3AndMatrix3(const NXOpen::Matrix3x3 &matrix1, const NXOpen::Matrix3x3 &matrix2)NXOpen::MathUtils
MultiplyPoint2ByDouble(const NXOpen::Point2d &originalPoint, double scale)NXOpen::MathUtils
MultiplyPoint3ByDouble(const NXOpen::Point3d &originalPoint, double scale)NXOpen::MathUtils
MultiplyPoint3ByMatrix3(const NXOpen::Point3d &originalPoint, const NXOpen::Matrix3x3 &matrix)NXOpen::MathUtils
MultiplyVector2ByDouble(const NXOpen::Vector2d &originalVector, double scale)NXOpen::MathUtils
MultiplyVector3ByDouble(const NXOpen::Vector3d &originalVector, double scale)NXOpen::MathUtils
NegateVector2(const NXOpen::Vector2d &originalVector)NXOpen::MathUtils
NegateVector3(const NXOpen::Vector3d &originalVector)NXOpen::MathUtils
Orthonormalize(const NXOpen::Matrix3x3 &original)NXOpen::MathUtils
ParallelVector2(const NXOpen::Vector2d &vector, double tolerance)NXOpen::MathUtils
ParallelVector3(const NXOpen::Vector3d &vector, double tolerance)NXOpen::MathUtils
Point2IsEqual(const NXOpen::Point2d &point, const NXOpen::Point2d &originalPoint)NXOpen::MathUtils
Point2IsEqualUserTolerance(const NXOpen::Point2d &point, const NXOpen::Point2d &originalPoint, double tolerance)NXOpen::MathUtils
Point2NotEqual(const NXOpen::Point2d &point, const NXOpen::Point2d &originalPoint)NXOpen::MathUtils
Point3AndVector3DotProduct(const NXOpen::Point3d &point, const NXOpen::Vector3d &vector)NXOpen::MathUtils
Point3IsEqual(const NXOpen::Point3d &point, const NXOpen::Point3d &originalPoint)NXOpen::MathUtils
Point3IsEqualUserTolerance(const NXOpen::Point3d &point, const NXOpen::Point3d &originalPoint, double tolerance)NXOpen::MathUtils
Point3NotEqual(const NXOpen::Point3d &point, const NXOpen::Point3d &originalPoint)NXOpen::MathUtils
Point4IsEqual(const NXOpen::Point4d &point, const NXOpen::Point4d &originalPoint)NXOpen::MathUtils
Point4IsEqualUserTolerance(const NXOpen::Point4d &point, const NXOpen::Point4d &originalPoint, double tolerance)NXOpen::MathUtils
Point4NotEqual(const NXOpen::Point4d &point, const NXOpen::Point4d &originalPoint)NXOpen::MathUtils
ReturnDirectionVector(const NXString &direction, const NXOpen::Matrix3x3 &matrix)NXOpen::MathUtils
ReturnDirectionVector(const char *direction, const NXOpen::Matrix3x3 &matrix)NXOpen::MathUtils
ReturnPoint2Coordinate(const NXOpen::Point2d &point, int i)NXOpen::MathUtils
ReturnPoint3Coordinate(const NXOpen::Point3d &point, int i)NXOpen::MathUtils
ReturnPoint4Coordinate(const NXOpen::Point4d &point, int i)NXOpen::MathUtils
ReturnVector2Coordinate(const NXOpen::Vector2d &vector, int i)NXOpen::MathUtils
ReturnVector3Coordinate(const NXOpen::Vector3d &vector, int i)NXOpen::MathUtils
RotateVector2(const NXOpen::Vector2d &vector, double angle)NXOpen::MathUtils
SubtractPoint2FromPoint2(const NXOpen::Point2d &firstPoint, const NXOpen::Point2d &secondPoint)NXOpen::MathUtils
SubtractPoint3FromPoint3(const NXOpen::Point3d &firstPoint, const NXOpen::Point3d &secondPoint)NXOpen::MathUtils
SubtractVector2FromPoint2(const NXOpen::Point2d &originalPoint, const NXOpen::Vector2d &vector)NXOpen::MathUtils
SubtractVector2FromVector2(const NXOpen::Vector2d &vector1, const NXOpen::Vector2d &vector2)NXOpen::MathUtils
SubtractVector3FromPoint3(const NXOpen::Point3d &originalPoint, const NXOpen::Vector3d &vector)NXOpen::MathUtils
SubtractVector3FromVector3(const NXOpen::Vector3d &vector1, const NXOpen::Vector3d &vector2)NXOpen::MathUtils
Tag() constNXOpen::MathUtils
TransposeMatrix3(const NXOpen::Matrix3x3 &matrix)NXOpen::MathUtils
Vector2AskComponents(const NXOpen::Vector2d &componentVector1, const NXOpen::Vector2d &componentVector2, const NXOpen::Vector2d &componentVector3, double tolerance, double scalar1, double scalar2)NXOpen::MathUtils
Vector2CrossProduct(const NXOpen::Vector2d &vector1, const NXOpen::Vector2d &vector2)NXOpen::MathUtils
Vector2DotProduct(const NXOpen::Vector2d &vector1, const NXOpen::Vector2d &vector2)NXOpen::MathUtils
Vector2FindAngle(const NXOpen::Vector2d &vector1, const NXOpen::Vector2d &vector2)NXOpen::MathUtils
Vector2IsEqual(const NXOpen::Vector2d &vector, const NXOpen::Vector2d &originalVector)NXOpen::MathUtils
Vector2IsEqualUserTolerance(const NXOpen::Vector2d &vector, const NXOpen::Vector2d &originalVector, double tolerance)NXOpen::MathUtils
Vector2IsParallel(const NXOpen::Vector2d &vector1, const NXOpen::Vector2d &vector2, double tolerance)NXOpen::MathUtils
Vector2IsPerpendicular(const NXOpen::Vector2d &vector1, const NXOpen::Vector2d &vector2, double tolerance)NXOpen::MathUtils
Vector2MakePerpendicular(const NXOpen::Vector2d &vector)NXOpen::MathUtils
Vector2NotEqual(const NXOpen::Vector2d &vector, const NXOpen::Vector2d &originalVector)NXOpen::MathUtils
Vector3CrossProduct(const NXOpen::Vector3d &vector1, const NXOpen::Vector3d &vector2)NXOpen::MathUtils
Vector3DotProduct(const NXOpen::Vector3d &vector1, const NXOpen::Vector3d &vector2)NXOpen::MathUtils
Vector3FindAngle(const NXOpen::Vector3d &vector1, const NXOpen::Vector3d &vector2)NXOpen::MathUtils
Vector3FindAngleWithOrientation(const NXOpen::Vector3d &vector1, const NXOpen::Vector3d &vector2, const NXOpen::Vector3d &orientationVector)NXOpen::MathUtils
Vector3IsEqual(const NXOpen::Vector3d &vector, const NXOpen::Vector3d &originalVector)NXOpen::MathUtils
Vector3IsEqualUserTolerance(const NXOpen::Vector3d &vector, const NXOpen::Vector3d &originalVector, double tolerance)NXOpen::MathUtils
Vector3IsParallel(const NXOpen::Vector3d &vector1, const NXOpen::Vector3d &vector2, double tolerance)NXOpen::MathUtils
Vector3IsPerpendicular(const NXOpen::Vector3d &vector1, const NXOpen::Vector3d &vector2, double tolerance)NXOpen::MathUtils
Vector3MakePerpendicular(const NXOpen::Vector3d &vector)NXOpen::MathUtils
Vector3NotEqual(const NXOpen::Vector3d &vector, const NXOpen::Vector3d &originalVector)NXOpen::MathUtils
~MathUtils() (定义于 NXOpen::MathUtils)NXOpen::MathUtils